Gl polyblend

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Name: gl_polyblend
Default value: "1"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

0 = Disable palette shifting when submerged or poweruped.
1 = Enable palette shifting when submerged or poweruped.

Enables/Disables the color adjustments when the client picks up a powerup, or the flash when the client picks up an item.
Tints view while underwater, hurt, etc

NOTE: because of the way gl_polyblend is implemented, the client will suffer from a significant fillrate hit whenever the colors have been shifted.