Difference between revisions of "Gl polyblend"
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Enables/Disables the color adjustments when the client picks up a powerup, or the flash when the client picks up an item.<br /> | Enables/Disables the color adjustments when the client picks up a powerup, or the flash when the client picks up an item.<br /> | ||
+ | Tints view while underwater, hurt, etc<br> | ||
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NOTE: because of the way gl_polyblend is implemented, the client will suffer from a significant fillrate hit whenever the colors have been shifted. | NOTE: because of the way gl_polyblend is implemented, the client will suffer from a significant fillrate hit whenever the colors have been shifted. |
Latest revision as of 03:29, 8 March 2006
Name: gl_polyblend
Default value: "1"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
0 = Disable palette shifting when submerged or poweruped.
1 = Enable palette shifting when submerged or poweruped.
Enables/Disables the color adjustments when the client picks up a powerup, or the flash when the client picks up an item.
Tints view while underwater, hurt, etc
NOTE: because of the way gl_polyblend is implemented, the client will suffer from a significant fillrate hit whenever the colors have been shifted.