Difference between revisions of "Gl polyblend"

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m
 
Line 8: Line 8:
 
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Enables/Disables the color adjustments when the client picks up a powerup, or the flash when the client picks up an item.<br />
 
Enables/Disables the color adjustments when the client picks up a powerup, or the flash when the client picks up an item.<br />
 +
Tints view while underwater, hurt, etc<br>
 
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<br />
 
NOTE: because of the way gl_polyblend is implemented, the client will suffer from a significant fillrate hit whenever the colors have been shifted.
 
NOTE: because of the way gl_polyblend is implemented, the client will suffer from a significant fillrate hit whenever the colors have been shifted.

Latest revision as of 03:29, 8 March 2006

Name: gl_polyblend
Default value: "1"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

0 = Disable palette shifting when submerged or poweruped.
1 = Enable palette shifting when submerged or poweruped.

Enables/Disables the color adjustments when the client picks up a powerup, or the flash when the client picks up an item.
Tints view while underwater, hurt, etc

NOTE: because of the way gl_polyblend is implemented, the client will suffer from a significant fillrate hit whenever the colors have been shifted.