Difference between revisions of "Gl polyblend"
From FTE
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Name: gl_polyblend<br> | Name: gl_polyblend<br> | ||
Default value: "1"<br> | Default value: "1"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
0 = Disable palette shifting when submerged or poweruped. <br /> | 0 = Disable palette shifting when submerged or poweruped. <br /> |
Revision as of 05:11, 1 November 2005
Name: gl_polyblend
Default value: "1"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
0 = Disable palette shifting when submerged or poweruped.
1 = Enable palette shifting when submerged or poweruped.
Enables/Disables the color adjustments when the client picks up a powerup, or the flash when the client picks up an item.
NOTE: because of the way gl_polyblend is implemented, the client will suffer from a significant fillrate hit when whenever the colors have been shifted.