Difference between revisions of "Gl polyblend"

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Name: gl_polyblend<br>
 
Name: gl_polyblend<br>
 
Default value: "1"<br>
 
Default value: "1"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
0 = Disable palette shifting when submerged or poweruped. <br />
 
0 = Disable palette shifting when submerged or poweruped. <br />

Revision as of 05:11, 1 November 2005

Name: gl_polyblend
Default value: "1"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

0 = Disable palette shifting when submerged or poweruped.
1 = Enable palette shifting when submerged or poweruped.

Enables/Disables the color adjustments when the client picks up a powerup, or the flash when the client picks up an item.

NOTE: because of the way gl_polyblend is implemented, the client will suffer from a significant fillrate hit when whenever the colors have been shifted.