Gl playermip
From FTE
Name: gl_playermip
Default value: "0"
Flags:
Determines the level of detail of player models. This variable is useful if you are
experience game slowdown during multiplayer games when there are lots of players on
your screen by shrinking the texture detail, but this will make the player models more blurry.
0 = Full detail.
1 = Medium detail.
2 = Low detail.
X = etc.