Difference between revisions of "Gl playermip"

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Name: gl_playermip<br>
 
Name: gl_playermip<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
Determines the level of detail of player models. This variable is useful if you are <br />
 
Determines the level of detail of player models. This variable is useful if you are <br />

Latest revision as of 05:11, 1 November 2005

Name: gl_playermip
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

Determines the level of detail of player models. This variable is useful if you are
experience game slowdown during multiplayer games when there are lots of players on
your screen by shrinking the texture detail, but this will make the player models more blurry.
0 = Full detail.
1 = Medium detail.
2 = Low detail.
X = etc.