Difference between revisions of "Gl picmip"

From FTE
Jump to: navigation, search
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
Name: gl_picmip<br>
 
Name: gl_picmip<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
This variable determines the the level of detail for textures used on walls. You <br />
 
This variable determines the the level of detail for textures used on walls. You <br />
 
can use this variable to lower the texture detail used on walls thus increasing <br />
 
can use this variable to lower the texture detail used on walls thus increasing <br />
 
the game's performance. <br />
 
the game's performance. <br />
 +
<br>
 
0 = Original size. <br />
 
0 = Original size. <br />
 
1 = Half the dimensions. <br />
 
1 = Half the dimensions. <br />
Line 11: Line 13:
 
X = etc..<br />
 
X = etc..<br />
 
<br />
 
<br />
 +
Reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75%.

Latest revision as of 03:28, 8 March 2006

Name: gl_picmip
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

This variable determines the the level of detail for textures used on walls. You
can use this variable to lower the texture detail used on walls thus increasing
the game's performance.

0 = Original size.
1 = Half the dimensions.
2 = One-fourth the dimensions.
X = etc..

Reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75%.