Difference between revisions of "Gl picmip"

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Name: gl_picmip<br>
 
Name: gl_picmip<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
This variable determines the the level of detail for textures used on walls. You <br />
 
This variable determines the the level of detail for textures used on walls. You <br />

Revision as of 05:11, 1 November 2005

Name: gl_picmip
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

This variable determines the the level of detail for textures used on walls. You
can use this variable to lower the texture detail used on walls thus increasing
the game's performance.
0 = Original size.
1 = Half the dimensions.
2 = One-fourth the dimensions.
X = etc..