Difference between revisions of "Gl picmip"

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Revision as of 05:21, 30 October 2005

Name: gl_picmip
Default value: "0"
Flags:

This variable determines the the level of detail for textures used on walls. You
can use this variable to lower the texture detail used on walls thus increasing
the game's performance.
0 = Original size.
1 = Half the dimensions.
2 = One-fourth the dimensions.
X = etc..