Difference between revisions of "Gl nobind"

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m
 
Line 5: Line 5:
 
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Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).<br />
 
Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).<br />
  * 0 = Off (Highly recommended)<br />
+
0 = Off (Highly recommended)<br />
  * 1 = On (Only use it for testing, because once you turn this off after turning it on; all your numbers will looked screwed)
+
1 = On (Only use it for testing, because once you turn this off after turning it on; all your numbers will looked screwed)

Latest revision as of 20:54, 29 December 2005

Name: gl_nobind
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).
0 = Off (Highly recommended)
1 = On (Only use it for testing, because once you turn this off after turning it on; all your numbers will looked screwed)