Difference between revisions of "Gl nobind"
From FTE
Line 1: | Line 1: | ||
Name: gl_nobind<br> | Name: gl_nobind<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).<br /> | Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).<br /> | ||
* 0 = Off (Highly recommended)<br /> | * 0 = Off (Highly recommended)<br /> | ||
* 1 = On (Only use it for testing, because once you turn this off after turning it on; all your numbers will looked screwed) | * 1 = On (Only use it for testing, because once you turn this off after turning it on; all your numbers will looked screwed) |
Revision as of 05:11, 1 November 2005
Name: gl_nobind
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).
* 0 = Off (Highly recommended)
* 1 = On (Only use it for testing, because once you turn this off after turning it on; all your numbers will looked screwed)