Difference between revisions of "Gl nobind"
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Name: gl_nobind<br> | Name: gl_nobind<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).<br /> | Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).<br /> | ||
− | + | 0 = Off (Highly recommended)<br /> | |
− | + | 1 = On (Only use it for testing, because once you turn this off after turning it on; all your numbers will looked screwed) |
Latest revision as of 20:54, 29 December 2005
Name: gl_nobind
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).
0 = Off (Highly recommended)
1 = On (Only use it for testing, because once you turn this off after turning it on; all your numbers will looked screwed)