Difference between revisions of "Gl nobind"

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Line 1: Line 1:
 
Name: gl_nobind<br>
 
Name: gl_nobind<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).<br />
 
Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).<br />
 
   * 0 = Off (Highly recommended)<br />
 
   * 0 = Off (Highly recommended)<br />
 
   * 1 = On (Only use it for testing, because once you turn this off after turning it on; all your numbers will looked screwed)
 
   * 1 = On (Only use it for testing, because once you turn this off after turning it on; all your numbers will looked screwed)

Revision as of 05:11, 1 November 2005

Name: gl_nobind
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

Transforms all wall, ground, roof textures into the character set texture (Looks like the matrix).

 * 0 = Off (Highly recommended)
* 1 = On (Only use it for testing, because once you turn this off after turning it on; all your numbers will looked screwed)