Difference between revisions of "Gl motionblurscale"
From FTE
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Name: gl_motionblurscale<br> | Name: gl_motionblurscale<br> | ||
Default value: "1"<br> | Default value: "1"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
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Latest revision as of 05:11, 1 November 2005
Name: gl_motionblurscale
Default value: "1"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
0.9 produces a kind of effect when you wake up in the morning
0.5 causes a double vision effect
The perception of the motionblur, another way of saying it, the ghosting, the double vision, the scale of the blur.
values above 1 are prone to 'implementation dependant' results. In other words, it might have darker edges, it might wrap, or it might be filled with random values. The primary reason why above 1 is not prevented is because the behaviour on my ati card was pretty funky.
See Also:
gl_motionblur