Difference between revisions of "Gl maxshadowlights"

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Name: gl_maxshadowlights<br>
 
Name: gl_maxshadowlights<br>
 
Default value: "2"<br>
 
Default value: "2"<br>
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Cvar flags: [[archive]] <br>
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FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
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Latest revision as of 05:11, 1 November 2005

Name: gl_maxshadowlights
Default value: "2"
Cvar flags: archive
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build


Determines the maximum realtime lights to be drawn in any single frame.
There is a best-fit algorithm to decide which lights to use.
This can prevent the realtime lighting from slowing your machine too much, and is handy on more populated servers.

The default is 2.

See also: r_shadows r_shadow_realtime_world