Difference between revisions of "Gl keeptjunctions"
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Name: gl_keeptjunctions<br> | Name: gl_keeptjunctions<br> | ||
Default value: "1"<br> | Default value: "1"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
Toggles the use of colinear vertexes when loading a map.<br /> | Toggles the use of colinear vertexes when loading a map.<br /> | ||
− | + | 0 = Remove colinear vertexes when loading the map. (will speed up the game performance, but will leave a few artifact pixels).<br /> | |
− | + | 1 = Keep colinear vertexes.<br /> | |
<br /> | <br /> | ||
enables/disables removing of tjunctions in the BSP during the building of the surface display list (glquake only).<br /> | enables/disables removing of tjunctions in the BSP during the building of the surface display list (glquake only).<br /> | ||
<br /> | <br /> | ||
Setting this to 0 will reduce the number of bsp polygon vertices by removing colinear points, however it produces holes in the BSP due to floating point precision errors.<br /> | Setting this to 0 will reduce the number of bsp polygon vertices by removing colinear points, however it produces holes in the BSP due to floating point precision errors.<br /> |
Latest revision as of 20:44, 29 December 2005
Name: gl_keeptjunctions
Default value: "1"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
Toggles the use of colinear vertexes when loading a map.
0 = Remove colinear vertexes when loading the map. (will speed up the game performance, but will leave a few artifact pixels).
1 = Keep colinear vertexes.
enables/disables removing of tjunctions in the BSP during the building of the surface display list (glquake only).
Setting this to 0 will reduce the number of bsp polygon vertices by removing colinear points, however it produces holes in the BSP due to floating point precision errors.