Difference between revisions of "Gl flashblend"
From FTE
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Cvar flags: None<br> | Cvar flags: None<br> | ||
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
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+ | Render bright coronas for dynamic lights instead of actual lighting, fast but ugly<br> | ||
<br> | <br> | ||
0 = Use proper lighting for light sources (powerups etc.). <br /> | 0 = Use proper lighting for light sources (powerups etc.). <br /> |
Latest revision as of 03:20, 8 March 2006
Name: gl_flashblend
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
Render bright coronas for dynamic lights instead of actual lighting, fast but ugly
0 = Use proper lighting for light sources (powerups etc.).
1 = Just draw a shaded ball of the color of the light.
2 = Just draw a shaded ball, but only if the center is visible, and draw the outside through walls.
gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps
gl_flashblend = 0 (slower but realistic) or as translucent sphere
gl_flashblend = 1 (fast, doesn't require lightmap update)