Difference between revisions of "Gl flashblend"
From FTE
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Name: gl_flashblend<br> | Name: gl_flashblend<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
0 = Use proper lighting for light sources (powerups etc.). <br /> | 0 = Use proper lighting for light sources (powerups etc.). <br /> |
Revision as of 05:10, 1 November 2005
Name: gl_flashblend
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
0 = Use proper lighting for light sources (powerups etc.).
1 = Just draw a shaded ball of the color of the light.
2 = Just draw a shaded ball, but only if the center is visible, and draw the outside through walls.
gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps gl_flashblend = 0 (slower but realistic) or as translucent shere gl_flashblend = 1 (fast, doesn't require lightmap update)