Gl finish

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Name: gl_finish
Default value: "0"
Flags:

~copied from FuhQuake manual~
gl_finish (0/1) default: 0 {GL only}
This variable toggles the calling of the gl_finish() OpenGL function after each
rendered frame.
0 = Do not call the gl_finish() function after each frame.
1 = Call the gl_finish() function after each frame.