Difference between revisions of "Gl finish"
From FTE
Line 1: | Line 1: | ||
Name: gl_finish<br> | Name: gl_finish<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
~copied from FuhQuake manual~<br /> | ~copied from FuhQuake manual~<br /> |
Revision as of 05:10, 1 November 2005
Name: gl_finish
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
~copied from FuhQuake manual~
gl_finish (0/1) default: 0 {GL only}
This variable toggles the calling of the gl_finish() OpenGL function after each
rendered frame.
0 = Do not call the gl_finish() function after each frame.
1 = Call the gl_finish() function after each frame.