Gl dither

From FTE
Revision as of 05:13, 1 November 2005 by Moodles (talk | contribs)

Jump to: navigation, search

Name: gl_dither
Default value: "1"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

16bit opengl rendering can use a form of dithering where the lack of colour depth is hidden by rounding different ways depending on the pixel being drawn. Setting to 0 can theoretically be faster or less hideous. Then again, it could look more bland. It depends on personal preference. It has no effect at 32 bit depths.