Difference between revisions of "Gl cull"

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Name: gl_cull<br>
 
Name: gl_cull<br>
 
Default value: "1"<br>
 
Default value: "1"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
This variable toggles the use of internal OpenGL functions for removing covered <br />
 
This variable toggles the use of internal OpenGL functions for removing covered <br />

Latest revision as of 05:10, 1 November 2005

Name: gl_cull
Default value: "1"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build

This variable toggles the use of internal OpenGL functions for removing covered
objects. When this variable is set to "1" the game will depend on the OpenGL
driver to use it's culling functions to remove certain objects from the
calculations because they are covered up and would not be seen anyways. It is a
good idea to leave this toggle enabled because it will increase rendering
performance.
0 = Do not use culling to increase rendering performance.
1 = Use the OpenGL driver's culling functions.