Difference between revisions of "Gl compress"
From FTE
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Name: gl_compress<br> | Name: gl_compress<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
This cvar enables texture compression. This can result in slightly longer load times, but should result in a higher fps. This is most useful in systems with pci graphics cards or slow agp buses. | This cvar enables texture compression. This can result in slightly longer load times, but should result in a higher fps. This is most useful in systems with pci graphics cards or slow agp buses. |
Latest revision as of 05:10, 1 November 2005
Name: gl_compress
Default value: "0"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
This cvar enables texture compression. This can result in slightly longer load times, but should result in a higher fps. This is most useful in systems with pci graphics cards or slow agp buses.