Gl bump
From FTE
Revision as of 02:08, 21 March 2006 by Moodles (talk | contribs) (Reverted edit of 71.199.11.215, changed back to last version by Moodles)
Name: gl_bump
Default value: "0"
Cvar flags: archive renderlatch
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See r_loadlit for an example on how to go about generating this info.
Below: Bumpmapping in action (as well as shadows) on "start"
http://fteqw.sourceforge.net/pics/diffuse.jpg