Gl bump

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Name: gl_bump
Default value: "0"
Cvar flags: archive renderlatch
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build


The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See r_loadlit for an example on how to go about generating this info.

Below: Bumpmapping in action (as well as shadows) on "start"
http://fteqw.sourceforge.net/pics/diffuse.jpg