Difference between revisions of "Gl bump"
From FTE
m (Reverted edit of 71.199.11.215, changed back to last version by Moodles) |
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− | Name: gl_bump | + | Name: gl_bump<br> |
+ | Default value: "0"<br> | ||
+ | Cvar flags: [[archive]] [[renderlatch]] <br> | ||
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
+ | <br> | ||
+ | <br /> | ||
+ | The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See [[r_loadlit]] for an example on how to go about generating this info.<br /> | ||
+ | <br /> | ||
+ | Below: Bumpmapping in action (as well as shadows) on "start"<br /> | ||
+ | http://fteqw.sourceforge.net/pics/diffuse.jpg |
Revision as of 02:08, 21 March 2006
Name: gl_bump
Default value: "0"
Cvar flags: archive renderlatch
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See r_loadlit for an example on how to go about generating this info.
Below: Bumpmapping in action (as well as shadows) on "start"
http://fteqw.sourceforge.net/pics/diffuse.jpg