Difference between revisions of "Gl bump"

From FTE
Jump to: navigation, search
m (Reverted edit of 71.199.11.215, changed back to last version by Moodles)
Line 1: Line 1:
Name: gl_bump
+
Name: gl_bump<br>
 +
Default value: "0"<br>
 +
Cvar flags: [[archive]] [[renderlatch]] <br>
 +
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 +
<br>
 +
<br />
 +
The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See [[r_loadlit]] for an example on how to go about generating this info.<br />
 +
<br />
 +
Below: Bumpmapping in action (as well as shadows) on "start"<br />
 +
http://fteqw.sourceforge.net/pics/diffuse.jpg

Revision as of 02:08, 21 March 2006

Name: gl_bump
Default value: "0"
Cvar flags: archive renderlatch
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build


The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See r_loadlit for an example on how to go about generating this info.

Below: Bumpmapping in action (as well as shadows) on "start"
http://fteqw.sourceforge.net/pics/diffuse.jpg