Difference between revisions of "Gl bump"

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Name: gl_bump<br>
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Name: gl_bump
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Cvar flags: [[archive]] [[renderlatch]] <br>
 
FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
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The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See [[r_loadlit]] for an example on how to go about generating this info.<br />
 
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Below: Bumpmapping in action (as well as shadows) on "start"<br />
 
http://fteqw.sourceforge.net/pics/diffuse.jpg
 

Revision as of 22:19, 18 March 2006

Name: gl_bump