Difference between revisions of "Gl bump"

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The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See [[r_loadlit]] for an example on how to go about generating this info.<br />
 
The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See [[r_loadlit]] for an example on how to go about generating this info.<br />
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Cvar flags: [[Cvar_Archive]] [[Cvar_RendererLatch]]<br />
 
 
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Below: Bumpmapping in action (as well as shadows) on "start"<br />
 
Below: Bumpmapping in action (as well as shadows) on "start"<br />
<img src="http://fteqw.sourceforge.net/pics/diffuse.jpg" alt="Bumpmapping Screenshot"><br />
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http://fteqw.sourceforge.net/pics/diffuse.jpg

Revision as of 05:43, 1 February 2006

Name: gl_bump
Default value: "0"
Cvar flags: archive renderlatch
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build


The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See r_loadlit for an example on how to go about generating this info.

Below: Bumpmapping in action (as well as shadows) on "start"
http://fteqw.sourceforge.net/pics/diffuse.jpg