Difference between revisions of "Gl bump"
From FTE
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The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See [[r_loadlit]] for an example on how to go about generating this info.<br /> | The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See [[r_loadlit]] for an example on how to go about generating this info.<br /> | ||
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Below: Bumpmapping in action (as well as shadows) on "start"<br /> | Below: Bumpmapping in action (as well as shadows) on "start"<br /> | ||
− | + | http://fteqw.sourceforge.net/pics/diffuse.jpg |
Revision as of 05:43, 1 February 2006
Name: gl_bump
Default value: "0"
Cvar flags: archive renderlatch
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See r_loadlit for an example on how to go about generating this info.
Below: Bumpmapping in action (as well as shadows) on "start"
http://fteqw.sourceforge.net/pics/diffuse.jpg