Difference between revisions of "Gl bump"
From FTE
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Name: gl_bump<br> | Name: gl_bump<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: [[archive]] [[renderlatch]] <br> | |
+ | FTEQW Builds: [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
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Revision as of 05:13, 1 November 2005
Name: gl_bump
Default value: "0"
Cvar flags: archive renderlatch
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
The basic algorithm involved requires the use of prebuilt lighting normals on a per-surface basis. See r_loadlit for an example on how to go about generating this info.
Cvar flags: Cvar_Archive Cvar_RendererLatch
Below: Bumpmapping in action (as well as shadows) on "start"
<img src="http://fteqw.sourceforge.net/pics/diffuse.jpg" alt="Bumpmapping Screenshot">