Difference between revisions of "Fraglimit"

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Whichever player reaches the "fraglimit" first, the server moves onto next map, unless the [[timelimit]] was came before the fraglimit.<br />
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When a player reaches the "fraglimit" the server moves onto the next map unless the [[timelimit]] is reached before the fraglimit.<br />
 
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When any player on the server reaches the fraglimit value he wins that map and that game ends. If a server admin dont want to use a fraglimit he can set it to 0. The game will then play forever (if no timelimit is set).
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When any player on the server reaches the fraglimit value he wins that map and that game ends. If a server admin doesn't want to use a fraglimit he can set it to 0. The game will then play forever if no timelimit is set.

Latest revision as of 17:29, 10 November 2005

Name: fraglimit
Default value: ""
Cvar flags: serverinfo
FTEQW Builds: Software Renderer OpenGL Renderer Dedicated Server Merged Build Linux Build


When a player reaches the "fraglimit" the server moves onto the next map unless the timelimit is reached before the fraglimit.

When any player on the server reaches the fraglimit value he wins that map and that game ends. If a server admin doesn't want to use a fraglimit he can set it to 0. The game will then play forever if no timelimit is set.