Difference between revisions of "Deathmatch"
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Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins.<br /> | Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins.<br /> | ||
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− | There are different types of Deathmatch, here is (some?): | + | There are different types of Deathmatch, here is (some?): |
− | + | Deathmatch mode 1: Weapons disappear when took and return 30 seconds after pickup. Ammo returns 30 seconds after pickup. | |
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− | + | Deathmatch mode 2: Weapons dont disappear (weapon stay). Ammo, Health, Armor and Mega-Health dont return after pickup. (this mode is rarely used) | |
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− | + | Deathmatch mode 3: Weapons dont disappear (weapon stay). Ammo returns 15 seconds after pickup.<br /> | |
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− | + | Deathmatch mode 4: Starts with 250 Red Armor and 200 Health, all weapons except Gl, unlimited Ammo and a Pent that is burning | |
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− | + | Deathmatch mode 8: Is Railgun under impulse 10 I think it was | |
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− | Deathmatch mode 8: Is Railgun under impulse 10 I think it was | ||
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Latest revision as of 17:53, 10 November 2005
Name: deathmatch
Default value: "0"
Cvar flags: serverinfo
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0 is NetQuake Multiplayer or Singleplayer I think
Deathmatch is a term supposedly coined by John Romero to describe the visceral experience of being in a "match" where two live players, each on their own computer, link up a game for the purpose of fighting the match to the death. Deathmatch differs from other "online/multiplayer" games or game modes in that there are no actual rules, except for maybe a time limit or fragcount limit - it's kill or be killed and at the end of it all whoever has killed the most wins.
There are different types of Deathmatch, here is (some?):
Deathmatch mode 1: Weapons disappear when took and return 30 seconds after pickup. Ammo returns 30 seconds after pickup.
Deathmatch mode 2: Weapons dont disappear (weapon stay). Ammo, Health, Armor and Mega-Health dont return after pickup. (this mode is rarely used)
Deathmatch mode 3: Weapons dont disappear (weapon stay). Ammo returns 15 seconds after pickup.
Deathmatch mode 4: Starts with 250 Red Armor and 200 Health, all weapons except Gl, unlimited Ammo and a Pent that is burning
Deathmatch mode 8: Is Railgun under impulse 10 I think it was