Difference between revisions of "Crosshair"
From FTE
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Name: crosshair<br> | Name: crosshair<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: [[archive]] <br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
0 = Crosshair off. <br /> | 0 = Crosshair off. <br /> |
Latest revision as of 05:56, 1 November 2005
Name: crosshair
Default value: "0"
Cvar flags: archive
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
0 = Crosshair off.
1 = Conchar crosshair (messagemode1 +).
2 = Quakeworld crosshair.
3 = A small cross crosshair.
4 = A dot crosshair.
5 = Star wars crosshair *gl only*.
6 = Happyface crosshair *gl only*.
7 = F22 simulator crosshair *gl only*.
Note: Have to check what the crosshairs really are ~ Moodles