Difference between revisions of "Cl truelightning"
From FTE
Line 4: | Line 4: | ||
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
− | + | Centers player beams (such as shaft lightning) towards the center of the screen based on value.<br /> | |
− | + | <br /> | |
− | + | Valid range: 0 - 1<br /> | |
+ | 0 is standard Quake behavior (beam end points are determined by server)<br /> | ||
+ | 1 is completely centered (beam end points are centered in view)<br /> | ||
+ | Fractional values between 0 and 1 work<br /> |
Latest revision as of 21:17, 22 November 2005
Name: cl_truelightning
Default value: "0"
Cvar flags: semicheat
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
Centers player beams (such as shaft lightning) towards the center of the screen based on value.
Valid range: 0 - 1
0 is standard Quake behavior (beam end points are determined by server)
1 is completely centered (beam end points are centered in view)
Fractional values between 0 and 1 work