Difference between revisions of "Cl truelightning"

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Name: cl_truelightning<br>
 
Name: cl_truelightning<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags: [[semicheat]]   <br>
+
Cvar flags: [[semicheat]] <br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
cl_trueLightning (0..1) [[default: 0]]<br />
+
Centers player beams (such as shaft lightning) towards the center of the screen based on value.<br />
Smoothes out shaft movement, 0 means no smoothing at all, 1 - 100% smoothing; <br />
+
<br />
a value of about 0.5 is recommended for modem players.<br />
+
Valid range: 0 - 1<br />
 +
0 is standard Quake behavior (beam end points are determined by server)<br />
 +
1 is completely centered (beam end points are centered in view)<br />
 +
Fractional values between 0 and 1 work<br />

Latest revision as of 21:17, 22 November 2005

Name: cl_truelightning
Default value: "0"
Cvar flags: semicheat
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build

Centers player beams (such as shaft lightning) towards the center of the screen based on value.

Valid range: 0 - 1
0 is standard Quake behavior (beam end points are determined by server)
1 is completely centered (beam end points are centered in view)
Fractional values between 0 and 1 work