Difference between revisions of "Cl standardchat"

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(needlessly long cl_standardchat explanation)
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FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
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Enables or disables FTE's coloring of names for chat messages.<br>
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<br>
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For deathmatch, name colors are decided by the server assigned userid for every client.<br>
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For Team Fortress, name colors are decided by a client's [[bottomcolor]].<br />
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For non-TF teamplay, name colors are decided by a team name hash.<br />
 
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<br />
With standard chat off, your chat text will appear a different color on your client, and other people's chat text will be a different color too on your client.<br />
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Examples:<br />
 
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Turning standard chat on "1", will return colors back to the normal charset.<br />
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DM:<br />
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<font color="red">Player1</font>: Hi.<br />
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<font color="green">Player2</font>: Hey.<br />
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<font color="blue">Player3</font>: Lo.<br />
 
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[[userid]] on the server will determine which color your text will output as.<br />
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Teamplay:<br />
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<font color="red">RedPlayer1</font>: Hi.<br />
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<font color="red">RedPlayer2</font>: Hey.<br />
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<font color="blue">BluePlayer1</font>: Lo.<br />
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<font color="red">(</font>RedPlayer1<font color="red">)</font>: I hope you don't consider me racist or anything but I HATE BLUE PLAYERS.<br />
 
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In TeamFortress, text will come out red or cyan depending on which team you're in.<br />
 
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You can also use "setinfo tc x", where x is a number for a color to force a color, useful if you want to to keep just 1 chat color.
 

Revision as of 22:07, 22 November 2005

Name: cl_standardchat
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build

Enables or disables FTE's coloring of names for chat messages.

For deathmatch, name colors are decided by the server assigned userid for every client.
For Team Fortress, name colors are decided by a client's bottomcolor.
For non-TF teamplay, name colors are decided by a team name hash.

Examples:

DM:
Player1: Hi.
Player2: Hey.
Player3: Lo.

Teamplay:
RedPlayer1: Hi.
RedPlayer2: Hey.
BluePlayer1: Lo.
(RedPlayer1): I hope you don't consider me racist or anything but I HATE BLUE PLAYERS.