Difference between revisions of "Cl nofake"
From FTE
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Name: cl_nofake<br> | Name: cl_nofake<br> | ||
Default value: "2"<br> | Default value: "2"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
0 = No unfaking. <br /> | 0 = No unfaking. <br /> |
Latest revision as of 05:07, 1 November 2005
Name: cl_nofake
Default value: "2"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
0 = No unfaking.
1 = Unfake other players messages.
2 = Unfake messages from enemies.
More detailed explanation:
cl_nofake 0,1,2 (Default 0)
Control "fake" messages.
* 0 = Off (default).
* 1 = Disables "fake" messages sent by other players. It replaces all line feed (0x0A) and carriage return (0x0D) characters with a space symbol.
* 2 = Disables "fake" messages from enemies only (recommended). But FuhQuake cannot be sure who exactly sent the message when there is, for a example, a guy named "unnamed" in your team and "(unnamed)" in the enemy team, because a messsage from (unnamed) and a team message from unnamed will look identically. In this case FuhQuake will "unfake" messages from both players.