Difference between revisions of "Cl nofake"

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Name: cl_nofake<br>
 
Name: cl_nofake<br>
 
Default value: "2"<br>
 
Default value: "2"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
 
0 = No unfaking. <br />
 
0 = No unfaking. <br />

Latest revision as of 05:07, 1 November 2005

Name: cl_nofake
Default value: "2"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build

0 = No unfaking.
1 = Unfake other players messages.
2 = Unfake messages from enemies.

More detailed explanation:
cl_nofake 0,1,2 (Default 0)
Control "fake" messages.

 * 0 = Off (default).
* 1 = Disables "fake" messages sent by other players. It replaces all line feed (0x0A) and carriage return (0x0D) characters with a space symbol.
* 2 = Disables "fake" messages from enemies only (recommended). But FuhQuake cannot be sure who exactly sent the message when there is, for a example, a guy named "unnamed" in your team and "(unnamed)" in the enemy team, because a messsage from (unnamed) and a team message from unnamed will look identically. In this case FuhQuake will "unfake" messages from both players.