Difference between revisions of "Cl netfps"

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Name: cl_netfps<br>
 
Name: cl_netfps<br>
 
Default value: "0"<br>
 
Default value: "0"<br>
Flags:   <br>
+
Cvar flags: None<br>
 +
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br>
 
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Latest revision as of 05:07, 1 November 2005

Name: cl_netfps
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build


Sets amount of FPS used to communicate with server. This variable is used when cl_indepphysics "1" is set so your current amount of FPS is limited by cl_maxfps while this variable limits amout of FPS sent/received to/from server.
When set to zero current cl_maxfps value is used. When cl_maxfps is set to zero too, client displays as much FPS as server and data rate allows.

See Also
cl_indepphysics
cl_maxnetfps
cl_maxfps