Difference between revisions of "Cl netfps"
From FTE
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Name: cl_netfps<br> | Name: cl_netfps<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
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Latest revision as of 05:07, 1 November 2005
Name: cl_netfps
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
Sets amount of FPS used to communicate with server. This variable is used when cl_indepphysics "1" is set so your current amount of FPS is limited by cl_maxfps while this variable limits amout of FPS sent/received to/from server.
When set to zero current cl_maxfps value is used. When cl_maxfps is set to zero too, client displays as much FPS as server and data rate allows.
See Also
cl_indepphysics
cl_maxnetfps
cl_maxfps