Difference between revisions of "Cl expsprite"
From FTE
Line 1: | Line 1: | ||
Name: cl_expsprite<br> | Name: cl_expsprite<br> | ||
Default value: "0"<br> | Default value: "0"<br> | ||
− | + | Cvar flags: None<br> | |
+ | FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Minimal GL Build]] [[Merged Build]] [[Linux Build]] <br> | ||
<br> | <br> | ||
This cvar controls weather the explosion sprite, progs/s_explod.spr should be used with explosion effects.<br /> | This cvar controls weather the explosion sprite, progs/s_explod.spr should be used with explosion effects.<br /> | ||
<br /> | <br /> | ||
There are parts of this, it can make quakeworld particle effects easier to manage, or remove duplicate explosions on netquake servers/demos. | There are parts of this, it can make quakeworld particle effects easier to manage, or remove duplicate explosions on netquake servers/demos. |
Latest revision as of 05:55, 1 November 2005
Name: cl_expsprite
Default value: "0"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Minimal GL Build Merged Build Linux Build
This cvar controls weather the explosion sprite, progs/s_explod.spr should be used with explosion effects.
There are parts of this, it can make quakeworld particle effects easier to manage, or remove duplicate explosions on netquake servers/demos.