Difference between revisions of "TimeServ's Todo"

From FTE
Jump to: navigation, search
 
Line 5: Line 5:
 
* Replace te_railgun effect
 
* Replace te_railgun effect
 
* Doom WAD sound support
 
* Doom WAD sound support
 +
* r_floortexture/r_floorcolor/r_walltexture/r_wallcolor
  
=== Ideas ===
+
=== Ideas that I don't necessarily want to implement ===
  
 +
* Correctly reload the particle descriptions when certain particle cvars are changed
 +
* Maintain model effects and trails with the particle system so it gets redone on vid_restart properly
 
* Edge clamp for sprite entities
 
* Edge clamp for sprite entities
 
* Redo the input system to correctly support split clients
 
* Redo the input system to correctly support split clients
 
* Add linear resampling with the sound system
 
* Add linear resampling with the sound system
* Option to move entity lighting/etc to a shader
+
* Option to move entity lighting/etc to a shader (per fragment lighting)
 +
* Isolate replacement texture loading from renderer
 +
* Different style of doing releases (update release branches to fix major issues?)
 +
* Formalized test plan
 +
* Actually support Quake 2 on Linux (seriously, .so is loaded in for Q3 mods on Linux...)
 +
* Complete server restart command (for rcon)
 +
 
 +
=== Stuff that needs to be tracked down and/or fixed ===
 +
 
 +
* FTEQCC +=, -=, ++, -- strangeness
 +
* FTEQCC wrong error line number and file with missing files in progs.src
 +
* MorphOS/Linux input lockups
 +
* HUD plugin lockups
 +
* SW using dinput breaks with menu input
 +
* Quake 3 map tracing/collision issues

Revision as of 06:54, 29 April 2006

Assigned Items

  • Move rest of modified and cvar value checks to callbacks.
  • Clean up FTE's string parsing (it's duplicated about 10 times in the code)
  • Replace te_railgun effect
  • Doom WAD sound support
  • r_floortexture/r_floorcolor/r_walltexture/r_wallcolor

Ideas that I don't necessarily want to implement

  • Correctly reload the particle descriptions when certain particle cvars are changed
  • Maintain model effects and trails with the particle system so it gets redone on vid_restart properly
  • Edge clamp for sprite entities
  • Redo the input system to correctly support split clients
  • Add linear resampling with the sound system
  • Option to move entity lighting/etc to a shader (per fragment lighting)
  • Isolate replacement texture loading from renderer
  • Different style of doing releases (update release branches to fix major issues?)
  • Formalized test plan
  • Actually support Quake 2 on Linux (seriously, .so is loaded in for Q3 mods on Linux...)
  • Complete server restart command (for rcon)

Stuff that needs to be tracked down and/or fixed

  • FTEQCC +=, -=, ++, -- strangeness
  • FTEQCC wrong error line number and file with missing files in progs.src
  • MorphOS/Linux input lockups
  • HUD plugin lockups
  • SW using dinput breaks with menu input
  • Quake 3 map tracing/collision issues