Difference between revisions of "TimeServ's Todo"

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* Fix r_viewmodelsize
 
* Fix r_viewmodelsize
 
* Fix r_wateralpha for software, current implementation crashes in odd places
 
* Fix r_wateralpha for software, current implementation crashes in odd places
 +
* Improve banning capabilities (timed bans)
 +
* Separate default conback loading from renderer init and only load gl_conback or default instead of both at the same time
 +
* Isolate replacement texture loading from renderer (allowing SW to load in custom textures)
  
 
=== Ideas that I don't necessarily want to implement ===
 
=== Ideas that I don't necessarily want to implement ===
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* Redo the input system to correctly support split clients
 
* Redo the input system to correctly support split clients
 
* Option to move entity lighting/etc to a shader (per fragment lighting)
 
* Option to move entity lighting/etc to a shader (per fragment lighting)
* Isolate replacement texture loading from renderer
 
 
* Different style of doing releases (update release branches to fix major issues?)
 
* Different style of doing releases (update release branches to fix major issues?)
 
* Formalized test plan
 
* Formalized test plan
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* Fix sound issues
 
* Fix sound issues
 
* There's currently a large cost Draw_SafeCachePic without fs_cache, shouldn't this be a hash table anyway?
 
* There's currently a large cost Draw_SafeCachePic without fs_cache, shouldn't this be a hash table anyway?
* Add/look into variables tracking current max/active members for MAX_CHANNELS, MAX_EXPLOSIONS, MAX_BEAMS, MAX_SPLITS, MAX_CLIENTS
 
 
* Look up Makaqu SW changes and compare to FTE's (steal Makaqu's EF_SHADOW?)
 
* Look up Makaqu SW changes and compare to FTE's (steal Makaqu's EF_SHADOW?)
  

Latest revision as of 22:35, 5 June 2006

Assigned Items

  • Clean up FTE's string parsing (it's duplicated about 10 times in the code)
  • Add a cvar to use glArrayElement instead of glDrawElements (maybe have a swappable wrapper function?)
  • Fix r_viewmodelsize
  • Fix r_wateralpha for software, current implementation crashes in odd places
  • Improve banning capabilities (timed bans)
  • Separate default conback loading from renderer init and only load gl_conback or default instead of both at the same time
  • Isolate replacement texture loading from renderer (allowing SW to load in custom textures)

Ideas that I don't necessarily want to implement

  • Correctly reload the particle descriptions when certain particle cvars are changed
  • Maintain model effects and trails with the particle system so it gets redone on vid_restart properly
  • Edge clamp for sprite entities
  • Redo the input system to correctly support split clients
  • Option to move entity lighting/etc to a shader (per fragment lighting)
  • Different style of doing releases (update release branches to fix major issues?)
  • Formalized test plan
  • Complete server restart command (for rcon)
  • Simple loading screen
  • Clean up texturechain rendering with a function pointer instead of all those if statements
  • Test and fix AVI sound recording, and allow 8-bit and mono recording (function needs to be more generic)
  • Fix sound issues
  • There's currently a large cost Draw_SafeCachePic without fs_cache, shouldn't this be a hash table anyway?
  • Look up Makaqu SW changes and compare to FTE's (steal Makaqu's EF_SHADOW?)

Stuff that needs to be tracked down and/or fixed

  • FTEQCC +=, -=, ++, -- strangeness
  • FTEQCC wrong error line number and file with missing files in progs.src
  • MorphOS/Linux input lockups
  • HUD plugin lockups
  • SW using dinput breaks with menu input
  • Quake 3 map tracing/collision issues