Difference between revisions of "TimeServ's Todo"
From FTE
(4 intermediate revisions by the same user not shown) | |||
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* Add a cvar to use glArrayElement instead of glDrawElements (maybe have a swappable wrapper function?) | * Add a cvar to use glArrayElement instead of glDrawElements (maybe have a swappable wrapper function?) | ||
* Fix r_viewmodelsize | * Fix r_viewmodelsize | ||
− | * Fix SW | + | * Fix r_wateralpha for software, current implementation crashes in odd places |
+ | * Improve banning capabilities (timed bans) | ||
+ | * Separate default conback loading from renderer init and only load gl_conback or default instead of both at the same time | ||
+ | * Isolate replacement texture loading from renderer (allowing SW to load in custom textures) | ||
=== Ideas that I don't necessarily want to implement === | === Ideas that I don't necessarily want to implement === | ||
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* Redo the input system to correctly support split clients | * Redo the input system to correctly support split clients | ||
* Option to move entity lighting/etc to a shader (per fragment lighting) | * Option to move entity lighting/etc to a shader (per fragment lighting) | ||
− | |||
* Different style of doing releases (update release branches to fix major issues?) | * Different style of doing releases (update release branches to fix major issues?) | ||
* Formalized test plan | * Formalized test plan | ||
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* Fix sound issues | * Fix sound issues | ||
* There's currently a large cost Draw_SafeCachePic without fs_cache, shouldn't this be a hash table anyway? | * There's currently a large cost Draw_SafeCachePic without fs_cache, shouldn't this be a hash table anyway? | ||
− | * | + | * Look up Makaqu SW changes and compare to FTE's (steal Makaqu's EF_SHADOW?) |
=== Stuff that needs to be tracked down and/or fixed === | === Stuff that needs to be tracked down and/or fixed === |
Latest revision as of 22:35, 5 June 2006
Assigned Items
- Clean up FTE's string parsing (it's duplicated about 10 times in the code)
- Add a cvar to use glArrayElement instead of glDrawElements (maybe have a swappable wrapper function?)
- Fix r_viewmodelsize
- Fix r_wateralpha for software, current implementation crashes in odd places
- Improve banning capabilities (timed bans)
- Separate default conback loading from renderer init and only load gl_conback or default instead of both at the same time
- Isolate replacement texture loading from renderer (allowing SW to load in custom textures)
Ideas that I don't necessarily want to implement
- Correctly reload the particle descriptions when certain particle cvars are changed
- Maintain model effects and trails with the particle system so it gets redone on vid_restart properly
- Edge clamp for sprite entities
- Redo the input system to correctly support split clients
- Option to move entity lighting/etc to a shader (per fragment lighting)
- Different style of doing releases (update release branches to fix major issues?)
- Formalized test plan
- Complete server restart command (for rcon)
- Simple loading screen
- Clean up texturechain rendering with a function pointer instead of all those if statements
- Test and fix AVI sound recording, and allow 8-bit and mono recording (function needs to be more generic)
- Fix sound issues
- There's currently a large cost Draw_SafeCachePic without fs_cache, shouldn't this be a hash table anyway?
- Look up Makaqu SW changes and compare to FTE's (steal Makaqu's EF_SHADOW?)
Stuff that needs to be tracked down and/or fixed
- FTEQCC +=, -=, ++, -- strangeness
- FTEQCC wrong error line number and file with missing files in progs.src
- MorphOS/Linux input lockups
- HUD plugin lockups
- SW using dinput breaks with menu input
- Quake 3 map tracing/collision issues