Difference between revisions of "TimeServ's Todo"
From FTE
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* Add a cvar to use glArrayElement instead of glDrawElements (maybe have a swappable wrapper function?) | * Add a cvar to use glArrayElement instead of glDrawElements (maybe have a swappable wrapper function?) | ||
* Fix r_viewmodelsize | * Fix r_viewmodelsize | ||
+ | * Add r_particlesdesc chainloading | ||
=== Ideas that I don't necessarily want to implement === | === Ideas that I don't necessarily want to implement === |
Revision as of 06:28, 6 May 2006
Assigned Items
- Move rest of modified and cvar value checks to callbacks.
- Clean up FTE's string parsing (it's duplicated about 10 times in the code)
- Doom WAD sound support
- r_floortexture/r_floorcolor/r_walltexture/r_wallcolor
- Add a cvar to use glArrayElement instead of glDrawElements (maybe have a swappable wrapper function?)
- Fix r_viewmodelsize
- Add r_particlesdesc chainloading
Ideas that I don't necessarily want to implement
- Correctly reload the particle descriptions when certain particle cvars are changed
- Maintain model effects and trails with the particle system so it gets redone on vid_restart properly
- Edge clamp for sprite entities
- Redo the input system to correctly support split clients
- Add linear resampling with the sound system
- Option to move entity lighting/etc to a shader (per fragment lighting)
- Isolate replacement texture loading from renderer
- Different style of doing releases (update release branches to fix major issues?)
- Formalized test plan
- Complete server restart command (for rcon)
Stuff that needs to be tracked down and/or fixed
- FTEQCC +=, -=, ++, -- strangeness
- FTEQCC wrong error line number and file with missing files in progs.src
- MorphOS/Linux input lockups
- HUD plugin lockups
- SW using dinput breaks with menu input
- Quake 3 map tracing/collision issues