Difference between revisions of "Sv realip kick"

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Latest revision as of 13:04, 28 May 2008

Sets a rule to the server to kick the client if it cannot reach at least this security level.

1 = It will kick any player that doesn't respond with a realip packet (only bans slow senders in the worst case, increase sv_realip_timeout to tweak)

2 = It will kick any player that doesn't respond to A2A_PING with A2A_ACK (currently anything but FTE and mQWCL)

3 = It will kick any player that doesn't respond with a challenge (currently anything but FTE)