R part
From FTE
Syntax: r_part <effectname> { ... }
Defines a particle effect with given properties defined in fields. See Particle Fields.
The following effectnames are special:
- Beams (effects with a start and end point, such as shaft lightning)
- te_beam: replaces TE_BEAM tempent (Rogue expansion effect)
- te_lightning1: replaces TE_LIGHTNING1 tempent (shambler lightning)
- te_lightning2: replaces TE_LIGHTNING2 tempent (player shaft lightning)
- te_lightning3: replaces TE_LIGHTNING3 tempent (Chthon trap lightning)
- te_nexbeam: replaces TE_TEI_G3 tempent (Nexuiz Nex weapon)
- te_stream_icechunks: replaces Hexen 2 TE_STREAM_ICECHUNKS tempent
- te_stream_sunstaff: replaces Hexen 2 TE_STREAM_SUNSTAFF tempent (Crusader's Sunstaff weapon)
- te_stream_sunstaff2: replaces Hexen 2 TE_STREAM_SUNSTAFF2 tempent (Crusader's Sunstaff weapon)
- te_grapple_cable: replaces Quake 2 TE_GRAPPLE_CABLE tempent (CTF grapple weapon)
- te_parasite_attack_end: replaces Quake 2 TE_PARASITE_ATTACK tempent (parasite monster attack)
- Beam end points (point effects end points of beam temporary entity effects)
- te_beam_end: used for TE_BEAM end point
- te_lightning1_end: used for TE_LIGHTNING1 end point
- te_lightning2_end: used for TE_LIGHTNING2 end point
- te_lightning3_end: used for TE_LIGHTNING3 end point
- te_grapple_cable_end: used for Quake 2 TE_GRAPPLE_CABLE end point
- te_parasite_attack_end: used for Quake 2 TE_PARASITE_ATTACK end point
Example:
// defines a simple, ugly explosion replacement effect r_part te_explosion { die 1 count 15 alpha 0.7 rgb 255 196 32 rgbdelta -64 -64 -64 scale 20 spawnorg 64 }