Difference between revisions of "QuakeC Extensions"
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It would be prefered if these extensions were documented there, rather than here, as wiki.quakesrc.org is a resource targeted towards modders in general and has a lot more useful info on it than just a list of named extensions. Plus, a single central repository for extensions is better for consistancy between engines. Thank-you for reading. | It would be prefered if these extensions were documented there, rather than here, as wiki.quakesrc.org is a resource targeted towards modders in general and has a lot more useful info on it than just a list of named extensions. Plus, a single central repository for extensions is better for consistancy between engines. Thank-you for reading. | ||
− | DP_CON_SET | + | DP_CON_SET<br /> |
− | DP_CON_SETA | + | DP_CON_SETA<br /> |
− | DP_EF_BLUE | + | DP_EF_BLUE<br /> |
− | DP_EF_FULLBRIGHT | + | DP_EF_FULLBRIGHT<br /> |
− | DP_EF_NODRAW | + | DP_EF_NODRAW<br /> |
− | DP_EF_RED | + | DP_EF_RED<br /> |
− | DP_ENT_ALPHA | + | DP_ENT_ALPHA<br /> |
− | DP_ENT_EXTERIORMODELTOCLIENT | + | DP_ENT_EXTERIORMODELTOCLIENT<br /> |
− | DP_ENT_SCALE | + | DP_ENT_SCALE<br /> |
− | DP_GFX_QUAKE3MODELTAGS | + | DP_GFX_QUAKE3MODELTAGS<br /> |
− | DP_GFX_SKINFILES | + | DP_GFX_SKINFILES<br /> |
− | DP_HALFLIFE_MAP | + | DP_HALFLIFE_MAP<br /> |
− | DP_HALFLIFE_MAP_CVAR | + | DP_HALFLIFE_MAP_CVAR<br /> |
− | DP_INPUTBUTTONS | + | DP_INPUTBUTTONS<br /> |
− | DP_MONSTERWALK | + | DP_MONSTERWALK<br /> |
− | DP_MOVETYPEBOUNCEMISSILE | + | DP_MOVETYPEBOUNCEMISSILE<br /> |
− | DP_MOVETYPEFOLLOW | + | DP_MOVETYPEFOLLOW<br /> |
− | DP_QC_CHANGEPITCH | + | DP_QC_CHANGEPITCH<br /> |
− | DP_QC_COPYENTITY | + | DP_QC_COPYENTITY<br /> |
− | DP_QC_CVAR_STRING | + | DP_QC_CVAR_STRING<br /> |
− | DP_QC_DROPCLIENT | + | DP_QC_DROPCLIENT<br /> |
− | DP_QC_ETOS | + | DP_QC_ETOS<br /> |
− | DP_QC_FINDCHAIN | + | DP_QC_FINDCHAIN<br /> |
− | DP_QC_FINDCHAINFLOAT | + | DP_QC_FINDCHAINFLOAT<br /> |
− | DP_QC_FINDFLAGS | + | DP_QC_FINDFLAGS<br /> |
− | DP_QC_FINDCHAINFLAGS | + | DP_QC_FINDCHAINFLAGS<br /> |
− | DP_QC_FINDFLOAT | + | DP_QC_FINDFLOAT<br /> |
− | DP_QC_FS_SEARCH | + | DP_QC_FS_SEARCH<br /> |
− | DP_QC_MINMAXBOUND | + | DP_QC_MINMAXBOUND<br /> |
− | DP_QC_MULTIPLETEMPSTRINGS | + | DP_QC_MULTIPLETEMPSTRINGS<br /> |
− | DP_QC_RANDOMVEC | + | DP_QC_RANDOMVEC<br /> |
− | DP_QC_SINCOSSQRTPOW | + | DP_QC_SINCOSSQRTPOW<br /> |
− | DP_QC_TRACEBOX | + | DP_QC_TRACEBOX<br /> |
− | DP_QC_TRACE_MOVETYPES | + | DP_QC_TRACE_MOVETYPES<br /> |
− | DP_QC_VECTORVECTORS | + | DP_QC_VECTORVECTORS<br /> |
− | DP_SV_WRITEUNTERMINATEDSTRING | + | DP_SV_WRITEUNTERMINATEDSTRING<br /> |
− | DP_QUAKE2_MODEL | + | DP_QUAKE2_MODEL<br /> |
− | DP_QUAKE3_MODEL | + | DP_QUAKE3_MODEL<br /> |
− | DP_REGISTERCVAR | + | DP_REGISTERCVAR<br /> |
− | DP_SPRITE32 | + | DP_SPRITE32<br /> |
− | DP_SV_BOTCLIENT | + | DP_SV_BOTCLIENT<br /> |
− | DP_SV_CLIENTCOLORS | + | DP_SV_CLIENTCOLORS<br /> |
− | DP_SV_CLIENTNAME | + | DP_SV_CLIENTNAME<br /> |
− | DP_SV_DRAWONLYTOCLIENT | + | DP_SV_DRAWONLYTOCLIENT<br /> |
− | DP_SV_DROPCLIENT | + | DP_SV_DROPCLIENT<br /> |
− | DP_SV_NODRAWTOCLIENT | + | DP_SV_NODRAWTOCLIENT<br /> |
− | DP_SV_PLAYERPHYSICS | + | DP_SV_PLAYERPHYSICS<br /> |
− | DP_SV_SETCOLOR | + | DP_SV_SETCOLOR<br /> |
− | DP_TE_BLOOD | + | DP_TE_BLOOD<br /> |
− | DP_TE_BLOODSHOWER | + | DP_TE_BLOODSHOWER<br /> |
− | DP_TE_CUSTOMFLASH | + | DP_TE_CUSTOMFLASH<br /> |
− | DP_TE_PARTICLECUBE | + | DP_TE_PARTICLECUBE<br /> |
− | DP_TE_PLASMABURN | + | DP_TE_PLASMABURN<br /> |
− | DP_TE_SMALLFLASH | + | DP_TE_SMALLFLASH<br /> |
− | DP_TE_SPARK | + | DP_TE_SPARK<br /> |
− | DP_TE_STANDARDEFFECTBUILTINS | + | DP_TE_STANDARDEFFECTBUILTINS<br /> |
− | EXT_BITSHIFT | + | EXT_BITSHIFT<br /> |
− | EXT_CSQC | + | EXT_CSQC<br /> |
− | EXT_DIMENSION_VISIBILITY | + | EXT_DIMENSION_VISIBILITY<br /> |
− | EXT_DIMENSION_PHYSICS | + | EXT_DIMENSION_PHYSICS<br /> |
− | EXT_DIMENSION_GHOST | + | EXT_DIMENSION_GHOST<br /> |
− | FRIK_FILE | + | FRIK_FILE<br /> |
− | FTE_CALLTIMEOFDAY | + | FTE_CALLTIMEOFDAY<br /> |
− | FTE_FORCEINFOKEY | + | [[FTE_FORCEINFOKEY]]<br /> |
− | FTE_GFX_QUAKE3SHADERS | + | FTE_GFX_QUAKE3SHADERS<br /> |
− | FTE_HEXEN2 | + | FTE_HEXEN2<br /> |
− | FTE_ISBACKBUFFERED | + | FTE_ISBACKBUFFERED<br /> |
− | FTE_MEDIA_AVI | + | FTE_MEDIA_AVI<br /> |
− | FTE_MEDIA_CIN | + | FTE_MEDIA_CIN<br /> |
− | FTE_MEDIA_ROQ | + | FTE_MEDIA_ROQ<br /> |
− | FTE_MULTIPROGS | + | FTE_MULTIPROGS<br /> |
− | FTE_MULTITHREADED | + | FTE_MULTITHREADED<br /> |
− | FTE_MVD_PLAYBACK | + | FTE_MVD_PLAYBACK<br /> |
− | FTE_NPCCHAT | + | FTE_NPCCHAT<br /> |
− | FTE_PEXT_CUSTOMTENTS | + | [[FTE_PEXT_CUSTOMTENTS]]<br /> |
− | FTE_PEXT_FATNESS | + | FTE_PEXT_FATNESS<br /> |
− | FTE_PEXT_HULLSIZE | + | [[FTE_PEXT_HULLSIZE]]<br /> |
− | FTE_PEXT_LIGHTSTYLECOL | + | FTE_PEXT_LIGHTSTYLECOL<br /> |
− | FTE_PEXT_ORIGINDBL | + | FTE_PEXT_ORIGINDBL<br /> |
− | FTE_QC_CHECKPVS | + | FTE_QC_CHECKPVS<br /> |
− | FTE_QC_MATCHCLIENTNAME | + | FTE_QC_MATCHCLIENTNAME<br /> |
− | FTE_SOLID_LADDER | + | FTE_SOLID_LADDER<br /> |
− | FTE_STRINGS | + | FTE_STRINGS<br /> |
− | FTE_TE_STANDARDEFFECTBUILTINS | + | [[FTE_TE_STANDARDEFFECTBUILTINS]]<br /> |
− | HYDR_WRITESTRING2 | + | HYDR_WRITESTRING2<br /> |
− | KRIMZON_SV_PARSECLIENTCOMMAND | + | KRIMZON_SV_PARSECLIENTCOMMAND<br /> |
− | QSG_CVARSTRING | + | QSG_CVARSTRING<br /> |
− | QW_ENGINE | + | QW_ENGINE<br /> |
− | QWE_MVD_RECORD | + | QWE_MVD_RECORD<br /> |
− | TEI_MD3_MODEL | + | TEI_MD3_MODEL<br /> |
− | TEI_SHOWLMP2 | + | TEI_SHOWLMP2<br /> |
− | ZQ_MOVETYPE_FLY | + | ZQ_MOVETYPE_FLY<br /> |
− | ZQ_MOVETYPE_NOCLIP | + | ZQ_MOVETYPE_NOCLIP<br /> |
− | ZQ_MOVETYPE_NONE | + | ZQ_MOVETYPE_NONE<br /> |
− | ZQ_QC_PARTICLE | + | ZQ_QC_PARTICLE<br /> |
− | ZQ_QC_STRINGS | + | ZQ_QC_STRINGS<br /> |
Revision as of 23:25, 9 November 2005
This is preliminary stuff. I'm lazy.
This is a list of the qc extensions that FTE advertises, as of 2005/11/03. Note that FTE does support more extensions than just these. You can find the standard qc documentation on a different wiki, at http://wiki.quakesrc.org/index.php/QSG%20Extensions It would be prefered if these extensions were documented there, rather than here, as wiki.quakesrc.org is a resource targeted towards modders in general and has a lot more useful info on it than just a list of named extensions. Plus, a single central repository for extensions is better for consistancy between engines. Thank-you for reading.
DP_CON_SET
DP_CON_SETA
DP_EF_BLUE
DP_EF_FULLBRIGHT
DP_EF_NODRAW
DP_EF_RED
DP_ENT_ALPHA
DP_ENT_EXTERIORMODELTOCLIENT
DP_ENT_SCALE
DP_GFX_QUAKE3MODELTAGS
DP_GFX_SKINFILES
DP_HALFLIFE_MAP
DP_HALFLIFE_MAP_CVAR
DP_INPUTBUTTONS
DP_MONSTERWALK
DP_MOVETYPEBOUNCEMISSILE
DP_MOVETYPEFOLLOW
DP_QC_CHANGEPITCH
DP_QC_COPYENTITY
DP_QC_CVAR_STRING
DP_QC_DROPCLIENT
DP_QC_ETOS
DP_QC_FINDCHAIN
DP_QC_FINDCHAINFLOAT
DP_QC_FINDFLAGS
DP_QC_FINDCHAINFLAGS
DP_QC_FINDFLOAT
DP_QC_FS_SEARCH
DP_QC_MINMAXBOUND
DP_QC_MULTIPLETEMPSTRINGS
DP_QC_RANDOMVEC
DP_QC_SINCOSSQRTPOW
DP_QC_TRACEBOX
DP_QC_TRACE_MOVETYPES
DP_QC_VECTORVECTORS
DP_SV_WRITEUNTERMINATEDSTRING
DP_QUAKE2_MODEL
DP_QUAKE3_MODEL
DP_REGISTERCVAR
DP_SPRITE32
DP_SV_BOTCLIENT
DP_SV_CLIENTCOLORS
DP_SV_CLIENTNAME
DP_SV_DRAWONLYTOCLIENT
DP_SV_DROPCLIENT
DP_SV_NODRAWTOCLIENT
DP_SV_PLAYERPHYSICS
DP_SV_SETCOLOR
DP_TE_BLOOD
DP_TE_BLOODSHOWER
DP_TE_CUSTOMFLASH
DP_TE_PARTICLECUBE
DP_TE_PLASMABURN
DP_TE_SMALLFLASH
DP_TE_SPARK
DP_TE_STANDARDEFFECTBUILTINS
EXT_BITSHIFT
EXT_CSQC
EXT_DIMENSION_VISIBILITY
EXT_DIMENSION_PHYSICS
EXT_DIMENSION_GHOST
FRIK_FILE
FTE_CALLTIMEOFDAY
FTE_FORCEINFOKEY
FTE_GFX_QUAKE3SHADERS
FTE_HEXEN2
FTE_ISBACKBUFFERED
FTE_MEDIA_AVI
FTE_MEDIA_CIN
FTE_MEDIA_ROQ
FTE_MULTIPROGS
FTE_MULTITHREADED
FTE_MVD_PLAYBACK
FTE_NPCCHAT
FTE_PEXT_CUSTOMTENTS
FTE_PEXT_FATNESS
FTE_PEXT_HULLSIZE
FTE_PEXT_LIGHTSTYLECOL
FTE_PEXT_ORIGINDBL
FTE_QC_CHECKPVS
FTE_QC_MATCHCLIENTNAME
FTE_SOLID_LADDER
FTE_STRINGS
FTE_TE_STANDARDEFFECTBUILTINS
HYDR_WRITESTRING2
KRIMZON_SV_PARSECLIENTCOMMAND
QSG_CVARSTRING
QW_ENGINE
QWE_MVD_RECORD
TEI_MD3_MODEL
TEI_SHOWLMP2
ZQ_MOVETYPE_FLY
ZQ_MOVETYPE_NOCLIP
ZQ_MOVETYPE_NONE
ZQ_QC_PARTICLE
ZQ_QC_STRINGS