Difference between revisions of "Pr tempstringcount"
From FTE
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Defines number of temporary strings that the engine will allocate for use within the QuakeC progs gamecode.<br /> | Defines number of temporary strings that the engine will allocate for use within the QuakeC progs gamecode.<br /> | ||
<br /> | <br /> | ||
− | The [[DP_QC_MULTIPLETEMPSTRINGS]] extension specifies a minimum size of | + | The [[DP_QC_MULTIPLETEMPSTRINGS]] extension specifies a minimum size of 16.<br /> |
<br /> | <br /> | ||
See also: [[pr_tempstringsize]]. | See also: [[pr_tempstringsize]]. |
Latest revision as of 04:59, 23 November 2005
Name: pr_tempstringcount
Default value: "16"
Cvar flags: None
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Defines number of temporary strings that the engine will allocate for use within the QuakeC progs gamecode.
The DP_QC_MULTIPLETEMPSTRINGS extension specifies a minimum size of 16.
See also: pr_tempstringsize.