Difference between revisions of "Pr tempstringcount"

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FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Dedicated Server]] [[Merged Build]] [[Linux Build]] <br>
 
FTEQW Builds: [[Software Renderer]] [[OpenGL Renderer]] [[Dedicated Server]] [[Merged Build]] [[Linux Build]] <br>
 
<br>
 
<br>
Defines number of temporary strings that the engine will allocate.<br />
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Defines number of temporary strings that the engine will allocate for use within the QuakeC progs gamecode.<br />
 
<br />
 
<br />
 
The [[DP_QC_MULTIPLETEMPSTRINGS]] extension specifies a minimum size of 16, while Prozac's custom QuakeWorld server (cpqwsv) uses 64, although no known mod uses over 16.<br />
 
The [[DP_QC_MULTIPLETEMPSTRINGS]] extension specifies a minimum size of 16, while Prozac's custom QuakeWorld server (cpqwsv) uses 64, although no known mod uses over 16.<br />

Revision as of 04:41, 23 November 2005

Name: pr_tempstringcount
Default value: "16"
Cvar flags: None
FTEQW Builds: Software Renderer OpenGL Renderer Dedicated Server Merged Build Linux Build

Defines number of temporary strings that the engine will allocate for use within the QuakeC progs gamecode.

The DP_QC_MULTIPLETEMPSTRINGS extension specifies a minimum size of 16, while Prozac's custom QuakeWorld server (cpqwsv) uses 64, although no known mod uses over 16.