Difference between revisions of "Particle Field List"
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=== rgb === | === rgb === | ||
<b>Syntax:</b> rgb <red> [<green> <blue>]<br /> | <b>Syntax:</b> rgb <red> [<green> <blue>]<br /> | ||
+ | |||
+ | Sets the initial color of effect particles.<br /> | ||
+ | * <red> is the red component of the RGB color | ||
+ | * <green> is the green component of the RGB color | ||
+ | * <blue> is the blue component of the RGB color | ||
+ | |||
+ | If <green> and <blue> are excluded, <red> will be used in the place of their values.<br /> | ||
+ | Example:<br /> | ||
+ | // These fields do the same thing (change the color to white) | ||
+ | rgb 255 | ||
+ | rgb 255 255 255 | ||
=== rgbrand === | === rgbrand === |
Revision as of 23:22, 30 November 2005
Contents
Amountification
count
Syntax: count <count>
Indicates to spawn <count> number of particles with a point effect.
step
Syntax: step <step>
Indicates to spawn a particle every <step> number of quake units for a trail or beam effect.
spawnchance
Syntax: spawnchance <chance>
Indicates that the effect will be applied with a probability of <chance>. So, spawnchance 0.3 means that an effect will be applied 30% of the time. This does not effect assoc'ed particle effects.
spawntime
Syntax: spawntime
Limits the particle effect to be applied only once every <time> seconds. Only really usable (and useful) with beam effects and emitters. This does not effect assoc'ed particle effects.
die
Syntax: die <time>
Sets the lifetime of the particles spawned to <time> seconds.
diesubrand
Syntax: diesubrand <time>
Expires particles on spawn a random time between 0 and <time> seconds.
Lookification
type
Syntax: type <type>
scale
Syntax: scale <scale> [<max>]
scalerand
Syntax: scalerand <rand>
scalefactor
Syntax: scalefactor <factor>
scaledelta
Syntax: scaledelta <delta>
alpha
Syntax: alpha <alpha>
alphachange
Syntax: alphachange <change>
texture
Syntax: texture <texture>
rotationstart
Syntax: rotationstart <angle> [<rand>]
rotationspeed
Syntax: rotationspeed <speed> [<rand>]
blend
Syntax: blend <blend>
stains
Syntax: stains <stain>
Coloring
rgb
Syntax: rgb <red> [<green> <blue>]
Sets the initial color of effect particles.
- <red> is the red component of the RGB color
- <green> is the green component of the RGB color
- <blue> is the blue component of the RGB color
If <green> and <blue> are excluded, <red> will be used in the place of their values.
Example:
// These fields do the same thing (change the color to white) rgb 255 rgb 255 255 255
rgbrand
Syntax: rgbrand <red> [<green> <blue>]
rgbrandsync
Syntax: rgbrandsync <red> [<green> <blue>]
rgbdelta
Syntax: rgbdelta <red> [<green> <blue>]
rgbdeltatime
Syntax: rgbdeltatime <time>
colorindex
Syntax: colorindex <index> [<indexrand>]
Ramps
rampmode
Syntax: rampmode <mode>
ramp
Syntax: ramp <red> [<green> <blue> [<alpha> [<scale>]]]
rampindex
Syntax: rampindex <index> [<alpha> [<scale>]]
rampindexlist
Syntax: rampindexlist <index1> ... <indexn>
Positioning and Movement
spawnmode
Syntax: spawnmode <mode>
spawnparam#
Syntax: spawnparam1 <param> and spawnparam2 <param>
spawnorg
Syntax: spawnorg <xy> [<z>]
spawnvel
Syntax: spawnvel <xy> [<z>]
up
Syntax: up <z>
orgadd
Syntax: orgadd <offset>
veladd
Syntax: veladd <offset>
randomvel
Syntax: randomvel <xy> [<z>]
friction
Syntax: friction <x> [<y> [<z>]]
gravity
Syntax: gravity <gravity>
Emitters
emit
Syntax: emit <type>
emitstart
Syntax: emitstart <time>
emitinterval
Syntax: emitinterval <time>
emitintervalrand
Syntax: emitintervalrand <time>
Associationification
assoc
Syntax: assoc <type>
cliptype
Syntax: cliptype <type>
clipcount
Syntax: clipcount <count>
clipbounce
Syntax: clipbounce <factor>
inwater
Syntax: inwater <type>
Special flags
citracer
Syntax: citracer
perframe
Syntax: perframe
averageout
Syntax: averageout
nostate
Syntax: nostate
nospreadfirst
Syntax: nospreadfirst
nospreadlast
Syntax: nospreadlast