Gl keeptjunctions
From FTE
Name: gl_keeptjunctions
Default value: "1"
Cvar flags: None
FTEQW Builds: OpenGL Renderer Minimal GL Build Merged Build Linux Build
Toggles the use of colinear vertexes when loading a map.
0 = Remove colinear vertexes when loading the map. (will speed up the game performance, but will leave a few artifact pixels).
1 = Keep colinear vertexes.
enables/disables removing of tjunctions in the BSP during the building of the surface display list (glquake only).
Setting this to 0 will reduce the number of bsp polygon vertices by removing colinear points, however it produces holes in the BSP due to floating point precision errors.