Difference between revisions of "FTE TE STANDARDEFFECTBUILTINS"
From FTE
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===Description=== | ===Description=== | ||
− | + | A modification of DP_TE_STANDARDEFFECTBUILTINS to cover temporary entity changes in QuakeWorld. | |
===Builtins=== | ===Builtins=== | ||
− | < | + | void(vector org) te_lightningblood = #219;<br /> |
+ | void(vector org, float count) te_bloodqw = #239;<br /> | ||
+ | void(vector org, float count) te_gunshot = #418;<br /> | ||
+ | void(vector org) te_spike = #419;<br /> | ||
+ | void(vector org) te_superspike = #420;<br /> | ||
+ | void(vector org) te_explosion = #421;<br /> | ||
+ | void(vector org) te_tarexplosion = #422;<br /> | ||
+ | void(vector org) te_wizspike = #423;<br /> | ||
+ | void(vector org) te_knightspike = #424;<br /> | ||
+ | void(vector org) te_lavasplash = #425;<br /> | ||
+ | void(vector org) te_teleport = #426;<br /> | ||
+ | void(entity ent, vector org, vector end) te_lightning1 = #428;<br /> | ||
+ | void(entity ent, vector org, vector end) te_lightning2 = #429;<br /> | ||
+ | void(entity ent, vector org, vector end) te_lightning3 = #430;<br /> |
Latest revision as of 23:28, 16 November 2005
Description
A modification of DP_TE_STANDARDEFFECTBUILTINS to cover temporary entity changes in QuakeWorld.
Builtins
void(vector org) te_lightningblood = #219;
void(vector org, float count) te_bloodqw = #239;
void(vector org, float count) te_gunshot = #418;
void(vector org) te_spike = #419;
void(vector org) te_superspike = #420;
void(vector org) te_explosion = #421;
void(vector org) te_tarexplosion = #422;
void(vector org) te_wizspike = #423;
void(vector org) te_knightspike = #424;
void(vector org) te_lavasplash = #425;
void(vector org) te_teleport = #426;
void(entity ent, vector org, vector end) te_lightning1 = #428;
void(entity ent, vector org, vector end) te_lightning2 = #429;
void(entity ent, vector org, vector end) te_lightning3 = #430;