FTE PEXT CUSTOMTENTS
From FTE
Description
Using this extension, mods can register custom temporary entities that use FTE's particle effects system.
Builtins
float(float flags, string effectname[, vector staincolor, vector stainradius][, vector dlightcolor, float dlightradius, float dlighttime[, vector dlightcolorfade]]) RegisterTempEnt = #208;
void(float type, vector org[, float count][, vector dir]) CustomTempEnt = #209;
Constants
float CTE_CUSTOMCOUNT = 1;
float CTE_CUSTOMDIRECTION = 2;
float CTE_STAINS = 4;
float CTE_GLOWS = 8;
float CTE_CHANNELFADE = 16;
float CTE_ISBEAM = 128;